HTC Vive wins the first battle in the VR war
Like other VR headsets, the HTC Vive has the difficult job of totally sucking you into a computer game by delivering two pictures at the same time. In any case, not at all like PlayStation VR and Oculus Rift that utilizes a solitary camera to track your head and furthest points, HTC Vive has two base stations, which sit on the divider connected to the included divider mounts to track your developments as you stroll around in the 3D world.
What the stations track are little divots on the highest point of the two controllers and on the headset itself. There are 72 of these spots dotting the controllers and cap that help precisely track the Vive.
Setting fears of surrender aside, HTC made something astounding with the Vive, and that has been refined in the last cycle of the equipment.
It’s more immersive than the opposition on account of the capacity to stroll around in the space, and the diminishment of wires from the base stations and controllers is enormously welcome. Gaming utilizing this, even with short demos and inadequate diversions, feels like the future, and I can hardly wait to attempt a handfuls more titles utilizing the headset.
Some will wish the execution was a touch better, that the cost was a lot lower or that the headset fitted them a bit better, yet will welcome that it’s too soon in the VR war to expect flawlessness. It’s an exercise in careful control between execution, size and cost, and HTC appears as though it’s precisely where it should be to convey on all fronts.
The HTC Vive is magnificent. The VR immersion is astonishing. From all points of view, the HTC Vive and the Oculus Rift are like the initial step on the luna surface. They’re an exciting first step in the right direction.